Highball

Run your Windows games on Apple Silicon. Free, open source, and honest about what works — down to which renderer each game needs.

Download for macOS

notarized · auto-updating · Apple Silicon · macOS 14+ · GPL-3, no paid tier ever

Highball's window: a bottle with a verified game card, renderer verdict, and one-click launcher installs
One click

Steam, installed for you

A verified Wine engine is assembled from pinned, checksummed upstream releases — then Steam, Epic, GOG, Battle.net and more install with one click. Nothing is hosted by Highball itself.

Per-game verdicts

Your library, with answers

Games appear as cards with a verdict from the open database: verified, reported, predicted — and the renderer that actually works (DXMT, D3DMetal, DXVK). Play launches with the right one.

Open data

A database, not a promise

Every claim carries its provenance: verified on real hardware, reported upstream, or derived from 378k ProtonDB reports crossed with anti-cheat knowledge. CC0 — use it anywhere.

Fast path

Measured, not vibes

msync-aware launching gave +42% frame rate on the reference machine, verified with Metal's own performance HUD. Frame caps and async shader compilation are one toggle away.

Built to last

Whisky's lesson, learned

No Wine fork, no binary hosting, engine-agnostic by design — the failure modes that ended Whisky are structurally removed. Engines update via a JSON manifest.

Ecosystem

Additive, not extractive

Bugs go upstream; the database helps CrossOver users too. If you want commercial-grade support, buy CrossOver — it funds Wine's Mac work.

The honest part

Kernel anti-cheat cannot work. Valorant, Fortnite, Destiny 2, Call of Duty and friends load Windows kernel drivers that no compatibility layer can provide. Highball flags them before you download 80 GB — check the database first.